ARCHIVE

INFINITY SPEAKER · INDUSTRIAL DESIGN · AUDIO HARDWARE

The shape of an echo.

Sound doesn't stop — it reflects, wall to wall, fading until it slips beneath hearing. An infinity mirror does the same with light: reflections receding until the eye gives out. Built with Holt Hill Audio during Artist Evolution Camp, a handcrafted speaker whose mirrored core turns every note into a visible echo.

ROLE
Designer & Maker
PARTNER
Holt Hill Audio
DISCIPLINE
Industrial Design
MEDIUM
Wood · Light · Sound
Infinity Speaker glowing on a table — a wooden audio sculpture with an infinity-mirror LED core

01 / FROM INSPIRATION TO CONCEPT

Most speakers try to disappear.

Hi-fi has always chased invisibility — the ideal speaker is the one you forget, a box engineered to leave nothing behind but the sound. Then I found Holt Hill Audio, a small company handcrafting speakers in Andover, and lived with a pair. They didn't disappear. Powered down, they held the room like furniture; playing, I caught myself watching them as much as listening. When Artist Evolution Camp gave me room to develop a new concept, I brought the observation back to Holt Hill as a question: what if a speaker refused to disappear — what if it showed you what it was doing?

That question became the brief: traditional speaker craftsmanship carrying the sound, an infinity mirror carrying its echo — an object built to be watched.

02 / DESIGNING THROUGH EXPERIMENTATION

Prototyping an object you feel.

The process ran closer to instrument-making than product design. Research, sketches, and prototypes — but every decision was auditioned twice: once with the object silent, once with music playing. The wood had to hold the room powered down; the light had to feel like the song, not a visualizer bolted on. Nothing was final until both versions of the object agreed. Four crafts had to converge:

  • Custom speaker design — sound and form developed together, never traded against each other.
  • Woodworking & fabrication — a handcrafted enclosure meant to be furniture first, hardware second.
  • Infinity mirror & LED lighting — a core of receding reflections, tuned to move with the music.
  • Electronics & acoustics — voiced by ear until it performed as well as it presented.

03 / FROM CONCEPT TO INSTALLATION

Furniture, instrument, or neither.

The finished piece refused its category. Powered down, it read as furniture — wood, proportion, patience. Playing, it became the thing the room faced: a tunnel of light falling away with every note, each reflection a little dimmer, like an echo you could lean into. At the showcase, that's exactly what people did. They leaned in, trying to find where it ends. You can't — and watching people discover that was the whole concept, working.

Somewhere between furniture, technology, and installation, it settled on the only definition that mattered: an object people gathered around.

  • Mounting the speaker driver into the mirrored front panel
  • Group photo with the cohort against the yellow mural at the show
  • Hands assembling the speaker electronics — capacitors, transformer, and colored wiring on the chassis
  • Visitor leaning in to the glowing purple infinity-mirror core
  • Mirror-panel cabinet and driver on the workbench during fabrication
  • 3D render of the Infinity Speaker system — central infinity-mirror console flanked by lit wood tower speakers
  • Celebration huddle on stage at the Artist Evolution Camp showcase
  • Building the wooden enclosure in the shop — plywood cabinet on the workbench
  • Inspecting the standing prototype — blue infinity glow lit in the workshop
  • Close group shot of collaborators celebrating at the show
  • Amplifier back panel and speaker driver laid out on a workshop table
  • Prototype enclosure with the internal LED strip lit warm yellow on the workbench

04 / IMPACT

What stayed after the music stopped.

Infinity Speaker became an abstract idea argued into physical existence — wood that had to be cut, acoustics that had to be voiced, light that had to be tuned, alongside makers who care about all three. It sharpened a kind of judgment interface work can't: when the object is standing in the room, there is nowhere for a weak decision to hide.

The sound fades and the reflections recede — that was always the concept. What stayed is the principle that still runs through my work: the best experiences don't just solve problems — they create moments people feel, remember, and connect with.