Product designer and creative technologist building tools, systems, and experiences for games, music, AI, and culture.
Product designer and creative technologist. Most of my work starts with the same question: what would this be if it were designed for how people actually behave.
A decade of asking it — rhythm gameplay for hundreds of millions of players, audio software producers keep open all day, a speaker built to be watched. Different mediums, one discipline: making complex things feel obvious.
Previously at Epic Games, iZotope and EBSCO, plus a run helping the FDA reach kids through hip-hop (Fresh Empire — yes, really).
After hours: SunoLink, an AI-to-DAW bridge I built solo, and nightlife brands like HEAT and Chop Shop — someone has to run the aux.
PROJECTS: > 40 SHIPPED
CASE STUDIES: 12+
YEARS: 10+

Shaping how millions of players discover, perform, and share music across Fortnite Festival and the Fortnite ecosystem.
2021 — 2026
For Neutron 3, we reimagined how you control complex parameters — designed for software, not the hardware before it.
20183 projects